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 Old Enemies, new problems

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Burnination
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PostSubject: Re: Old Enemies, new problems   Thu Feb 20, 2014 11:57 am

Jenova nods. Presumably, the coordination complete, Maya must attend to her duties. So must Jenova.

~ ~ ~ ~ ~ ~

When the psyche attempts at locating the Burninite hostages returns results, Jenova receives them immediately. Jenova signals the Ordenreich fleet that the location of the Black Order has been determined, and says that they will depart in 1.5 minutes from the receipt of this message.

Oddly, she doesn't just send the coordinates of the base, and gives the Ordenreich vessels only a minute and a half to follow. 'Don't think of allowing your soldiers to await my orders,' Jenova had said. 'We will be unable to order an attack.'

That the Black Order has made themselves a new enemy is clear. Apparently unclear is just how willing they are to toe the line of instigating violent attack. In any case, taking Ordenreich vessels along for the ride is as good as giving away the coordinates, since they'll be able to communicate and to track.

In any case, The Spotlight remains in the Burninite 'Flotilla,' but the other ships disappear and are replaced. Three motherships, six starships (not counting The Spotlight), and 14 jumpers appear instead, popping into the space that was occupied by the previous ships miliseconds earlier.

~ ~ ~ ~ ~ ~ ~ ~

The Ordenreich vessels integrated with the Burninite ships suddenly find their sensory equipment reading nonsense, and any visuals they have look something like the inside of a whale. Very large whale. I mean, it's got multiple space-ships inside it.

"If capable of calculating your own path to this point," Jenova's voice on the comms to Paladin Maya's vessels, "then you should meet us there in 45 seconds on your watches. Do not proceed beyond sublight speed, do not attempt slipspace, and simply trust you will arrive there on time. If not, just follow us."

The Burninite ships head off. In any case, 45 seconds? The coordinates she sent are a few lightyears off at least! Sure enough, according to the Ordenreich sensory equipment, the Burninite ships are heading off at sublight speeds, but why the hell are they covering so much distance? And why are there lightyears worth of space in the belly of a wha --

Suddenly, a large chunk of rock (?) or some other strange material swings itself at the Burninite vessels which swiftly react, avoiding the material that seems to have appeared from nowhere at all and disappeared as well.

Dude, The Warp sucks.

~ ~ ~ ~ ~ ~ ~

To Maya, the Burninite fleet and the task force she sent to integrate just vanish in classic Burninite form.

(OOC: Leaving a space here in case you want to react to the strange environment of The Warp! If not, I'll just have 'em all reappear at the target coords back in realtime. To your people not in The Warp, the transport won't take more than 2 seconds. First time I've had the chance to RP someone else's ships in The Warp! Couldn't just let the opportunity pass by Razz.)
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Sacae

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PostSubject: Re: Old Enemies, new problems   Mon Feb 24, 2014 4:16 am

(OOC: I'm a little busy with some RL projects and interviews so I'm going to be gone for the first half of the week {Monday, Tuesday, possibly Wednesday}. I'll try to get a post in sometime after those days)
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PostSubject: Re: Old Enemies, new problems   Thu Feb 27, 2014 4:33 am

*To say the Ordenreich fleet was lost was a severe understatement. With no point of reference, no working sensor equipment, and no experience with the entity known as the Warp the fleet was well and truly lost and the Burninites explanation of how to navigate it was confusing to the staff as well*

Nav Officer: *muttering to self* Fuckin plant people… "oh yeah follow us. Just not too fast. Sure, then they speed off and leave us here to figure out where the FUCK we are… and is that ROCK?! What is a rock doing here?! *To Paladin Komtur Maya* Ma'am, we have no point of reference and no sensor equipment. Hell, we have to eyeball it just to ensure our ships don't collide with each other and the Burninites just sped off leaving us in this screwed up version of purgatory. Orders?

Maya: Give it a few minutes officer. We will just have to trust that the Burninites thought about that little detail before dragging us in here. If we don't hear from the Burninites in the next 30 minutes, order the fleet to make a random vector slipspace jump Burninite suggestions or not. We have to at least try to get out of here.
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PostSubject: Re: Old Enemies, new problems   Sat Mar 01, 2014 1:12 pm

To be fair, the sensor equipment does work. It's just that the laws of physics seem to be slightly different here, so the patterns they return don't quite make sense if you're not looking at them right.

Anyway, the Burninites aren't moving very quickly, and the Ordenreich vessels have no trouble keeping up using only visual tracking. When they finally reach their destination, they come to a stop, and wait for the Ordenreich vessels to reintegrate.

Then, they all appear above the planet upon which the Burninite captives were being held.

The Burninite fleet immediately attempts to teleport all Burninite life signs from the planet onto its ships, followed by all Burninite tech it can detect. This process commences less than half a second after return to real space -- it will fail if the Black Order had some sort of countermeasure in place, but otherwise should work well.

The Burninite fleet all has its shields up, and would be pulsing with energy readings on the Ordenreich vessels as long as they're attempting to teleport their people from below.

Anyway, with the return to realspace, the Ordenreich sensors would have no trouble telling them exactly where they are. And if Paladin Maya was tracking the fleet, she would know exactly where they've reappeared.
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