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Rutianas
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PostSubject: Military of the Imperial Republic   Mon Aug 02, 2010 9:23 pm

NOTE: This does not include the protectorates of Swarming Cute Kittens and Arianasol. They each have their own militaries.

This thread will grow based on further information placed in it.

See the following posts for information on the military of the Imperial Republic.

Imperial Republic Marines

Imperial Republic Defense Fleet

Imperial Republic Exploration Fleet

Imperial Republic SEAL Operatives

Imperial Republic First Tactical Strike Fleet

Psionics Use In The Military

Imperial Republic Mercenaries

The Military of the Imperial House


Last edited by Rutianas on Mon Aug 02, 2010 9:31 pm; edited 1 time in total
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PostSubject: Imperial Republic Marines   Mon Aug 02, 2010 9:24 pm

Nicknamed Grounders, the Marines are the ground forces of the military. These individuals have been through multiple physical training regimes to toughen them to harsh conditions, including the prison system.

The Imperial Republic employs around 15 million Grounders during peacetime readiness. The Republic will raise this to 50 million, if necessary, during times of war.

Ranks

* Lieutenant
* Corporal
* Colonel
* Private First Class
* Private Second Class

Armor

Rutian X87 Battle Armor is the standard armor worn by Marines during war times. In times of peace, the Marines may wear their usual casual uniform when on duty.



[size=8pt]Bonus points for anyone who can identify this armor.[/size]

Weapons

The weapon of choice for many Marines is the R58 Rifle.

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PostSubject: Defense Fleet   Mon Aug 02, 2010 9:25 pm

The Rutian Defense Fleet is the primary fleet of Rutianas. The fleet doesn't leave Rutianas territory and will not pursue an intruder past territory lines. The primary function of the Defense Fleet is escort. These ships will escort trade, diplomatic, and other ships within the boundaries of Rutian space.

The Defense Fleet has approximately 2,000 ships that can be deployed, however, to staff them all would be difficult. In peacetime readiness, 600 ships are common to be roaming Rutian space.

Ranks

* General
* Lieutenant
* Captain
* Commander
* Private First Class
* Private Second Class

Ships

Rutian ships are hard to see with the eye, as they are black, however, they do show up on scanners. Many scanner techs have figured this to be a malfunction.

The most notable type of ship in the Defense Fleet is the new Jackal Class ship. The ship can hold up to 300 crew and is armed with the latest Rutian technology. 20 Kinetic guns are the primary weaponry aboard the ship, though tactical missiles are kept ready. The ship is shielded from the majority of battering, projectile, laser, and kinetic weaponry.

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PostSubject: Exploration Fleet   Mon Aug 02, 2010 9:25 pm

The Exploration fleet is much like the Defense fleet, however, it does leave the borders of Rutianas fairly regularly. It is this fleet that will usually make first contact with other nations.

Ranks

General
Lieutenant
Captain
Commander
Private First Class
Private Second Class

Ships

See above.
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PostSubject: SEAL Operatives   Mon Aug 02, 2010 9:26 pm

SEAL Operatives are a branch of the Marines, though not under direct command of the Marines. The SEa Air Land Operatives are a covert group of the best Marines possible. At any given time, there are only three SEAL units in existence. All three answer only to the Emperor and all three will be disavowed if discovered behind enemy lines. For a SEAL, the danger is great, but being allowed within the units is considered a great honor in the military.

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PostSubject: First Tactical Strike Fleet   Mon Aug 02, 2010 9:27 pm

The First Tactical Strike Fleet isn't what it sounds. The fleet is made up of scientific vessels which are accompanied by the newest technology, including ships, in order to test them for readiness in the field. This particular fleet will never attack, but they will defend themselves if necessary. They go out of their way to avoid contact with other nations and stay deep in Rutianas territory. They will occasionally be called to act in defense of other nations.
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PostSubject: Psionics   Mon Aug 02, 2010 9:27 pm

Many nations may believe that Rutianas Psionics play a large part in the military, however, this is not true. Psionics are not used as regularly as they could be. This is largely due to logistics and how psionics work.

However, Rutianas does not let this fact be widely known.

(OOC: Basically, if you learn that Rutianas has psionic ability, you should believe that their military uses it)

Quote :
If we went around throwing objects at people, it would cause a major breakdown of our military as we eventually would have no one to fight for us.

—Lieutenant Alexei Mirranda, Psionics: The View from the Military

Quote :
We don't understand enough about Psionics for it to be used effectively in the military. Take a unit of one hundred marines. If they were using their abilities, after the first time, there'd only be ninety-five left standing. After an hour of repeated use, seventy-five. Four hours? Maybe twenty. Eight hours in, only two or three would be capable of fighting. With that in mind, the ones who would tire after using their abilities wouldn't be capable of fighting a good hour before losing consciousness. What good is that to the military?

—Dr. Anton Drusche, A Guide To Understanding Psionics
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PostSubject: Mercenaries   Mon Aug 02, 2010 9:28 pm

Although they do not like to admit it, Rutianas has very close ties with the Mercenary Camp of Avoya. They have a standing force in Avoya, and Avoya has over 25,000 men permenantly stationed in Rutianas, to preempt any requests. Additionally, Rutianas has loaned several BERP (or Tin Men) suits from the Avoyan Marines. A select group of Grounders are being trained in their uses.

Also, the highly effective AL-52 Dragon, a modified B-52, with a nose mounted laser, that is one of the most effective ways to destroy missiles, is being produced, though Rutian scientists are looking at ways to update the Dragon for space flight.


(OOC: I believe Avoya is a dead nation, but the treaty still stands. There are Avoyan mercenaries in Rutianas.)
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PostSubject: The Military of the Imperial House   Mon Aug 02, 2010 9:29 pm

The Imperial House of Darson has it's own army. This army receives harsh training and are fanatical. They do not surrender and the majority of them have implants that will allow them to act as grenades if necessary. Tampering with the bodies of these individuals is dangerous as the implants will trigger.

Ships - 500

Fighters - 50,000

Grounders - 2,000,000
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PostSubject: Re: Military of the Imperial Republic   Mon Aug 09, 2010 7:05 am

(OOC: I AM wondering where you get all these pictures and like them, as you viewed it. Just tell me to delete this when you need to update something. Oh, and I owe you. I want to copy this format if it's no trouble to you.)
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PostSubject: Re: Military of the Imperial Republic   Sun May 01, 2011 7:36 pm

How many fighters are in the regular military? How big are Jackals? What's the acceleration on Rutian fighters? 4100 Gs is for a TIE fighter with an atmospheric speed of 1,200 km/h and 4,240 G for a TIE interceptor with an atmospheric speed of 1,250 km/h. Not as fast as an F-22 in atmosphere but vastly greater acceleration.
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PostSubject: Re: Military of the Imperial Republic   Mon May 02, 2011 5:10 pm

I'd have to get back to you on all that. Can't think right now, but all Rutian ships are designed for both atmospheric and space. They are faster than TIE fighters and F-22s though. They can travel halfway across a planet in a regular transport in about an hour. That's without folding space. They do have tech that keeps the G-Forces from squishing them too. Razz
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PostSubject: Re: Military of the Imperial Republic   Mon May 02, 2011 7:19 pm

Performance in vacuum, I know TIE fighters are roughly as fast as X-Wings. In Episode IV, they closed the distance from Yavin IV to the Death Star, 300,000 km, in about five minutes.* And, of course, some TIE models are equipped with hyperdrive. Not really worth it, given that fighters are meant to annoy the crap out of cap ships by our doctrine. Comparing fighters, while fun, is slightly apples and oranges given our differences in military doctrine.

* http://www.stardestroyer.net/Empire/Tech/Myths/Myths_SW.html#Fighters

EDIT: Holy crap, if I did the calcs right, in vacuum, an X-wing can do 2,236,936.2 mph in a relatively straight line in vacuum. For obvious reason, they slow way the Hell down when it comes to shooting each other. I really should lower that for RP purposes, regardless.
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